Passenger and Compartment, Soccer Score Table, Frog Jumping Theory, Basic Counting, Story Math, Tabulation with Proper Header, Cows and Bulls, Dissection of Polygons, Sports Algebra, Post Box Algebra, Basic Geometry, Ruled Note-Book and Percentage, Area and Perimeter
Total number of Topics: 13. Net Lecture Duration: 20 hours. This is known as the famous box principle or pigeon-hole principle. This is used in
all Mathematical Olympiad examinations under the head combinatorics as it tests the
logical and analytical skills of contestants.
Outcomes:
Logical skill development
In any game, the results are put up in a table. Here we focus on soccer and its
rules. The numbers under each head, like the number of games won, lost, points etc.,
have some inherent properties. These are used to answer questions regarding the
partially filled table with some game outcomes given. We can even answer questions
regarding the game outcomes. This is similar to magic squares, Sudoku, in that, we
fill cells with numbers based on the conditions of the game.
Outcomes:
Logical analysis
Here we assume that a frog jumps in equal leaps on a number line. Assuming the
starting point as 0 we can get numerous properties of multiples, the greatest common
divisor of numbers. If the starting point is a positive number, then we see other
arithmetic sequences and properties thereof.
Outcomes:
GCD, LCM and its properties
Fundamental counting principles like addition and multiplication principles are
introduced. Using ten simple tips, effective counting methods are introduced.
Problems using these principles in Arithmetic, Combinatorics, and other fields are
discussed. Over and under-counting are discussed so that students can avoid these
pitfalls.
Outcomes:
Counting skills development.
Through storytelling, several mathematical concepts and techniques can be realized.
From comparing fractions in numerous and different methods to a mean value theorem,
stories can be designed to create joy and new dimensional thought about these
facts.
Outcomes:
Realizing a lot of maths in real-life situations and its application in daily
activities.
There are occasions where certain problems from elementary to higher levels can be
solved through a mere tabulation but with an appropriately defined header. This
topic focuses on such solving process and exhibits the power of defining and
tabulation.
Outcomes:
Develops the skill of looking into alternate ways of solving other than the usual.
This is a simple two-player number game where one player (say) A thinks of a number
of a specified length and the other one (say) B need to make guesses.
For every guess made by B, A gives hints in the form of a number of cows and bulls
with a relevant meaning for the same, as defined in the game. Player B has to think
more logically as more hints are provided but should guess the complete number
within a limited number of trials (mostly 8 trials).
This is similar to the famous Master Mind game.
Outcomes:
Emphasizes the need for strategic thinking in situations of suspense and hints.
A Polygon can be dissected in many interesting manners based on its shape and
dimension. This topic in Geometry is innovative. Given a polygon with certain
characteristics, how to dissect it into a given number of objects, typically,
triangles, special quadrilaterals etc. The question may be to dissect it with the
least number of cuts or the least number of objects. Many interesting problems give
an insight into dissection patterns and also give an idea of induction-based
dissection, nicely designed shapes, etc.,
Outcomes:
Understanding properties of polygons, learning visualization and developing
two-dimensional spatial intuition.
An innovative way of developing algebraic identities using sports events.
Outcomes:
Imbibes the synchronization of thought processes.
An interesting way of realizing algebra is through posting letters in a post box.
Outcomes:
Strong observations of binary patterns and coding in real life.
Fundamental concepts like lines, rays, segments, angles, parallel lines, parallel
postulates, and triangles are introduced. In variance properties of the sum of the
angles of polygons are presented and proved. Three-dimensional figures and platonic
solids and their properties are introduced. An approach to geometry problems using
the fundamental six tips is introduced. Problems using these ideas are solved.
Outcomes:
Basic Geometric skills, Solving simple problems in Geometry in multiple ways.
When percentages are used in profit and loss problems, we can solve these using
pages of ruled notebooks. We start with 0% on a line and 100% is the Cost Price
line. Here again, the use of algebra is avoided. A quick calculation is the result
of this procedure.
Outcomes:
Profit and Loss problems solutions; Skills required for competitive exams.
The two important characteristics of any 2D-shaped closed figure are area and
perimeter. This topic deals with a variety of interesting problems with these two
characteristics.
Outcomes:
Problem-solving skill enhancement.
No need to complete level – 1 to take level – 2.