Topics in Level 2

Topics in Level 2 - Out Of The Box Thinking

Passenger and Compartment, Soccer Score Table, Frog Jumping Theory, Basic Counting, Story Math, Tabulation with Proper Header, Cows and Bulls, Dissection of Polygons, Sports Algebra, Post Box Algebra, Basic Geometry, Ruled Note-Book and Percentage, Area and Perimeter

Total number of Topics: 13. Net Lecture Duration: 20 hours.

This is known as the famous box principle or pigeon-hole principle. This is used in all Mathematical Olympiad examinations under the head combinatorics as it tests the logical and analytical skills of contestants.

Outcomes: Logical skill development

In any game, the results are put up in a table. Here we focus on soccer and its rules. The numbers under each head, like the number of games won, lost, points etc., have some inherent properties. These are used to answer questions regarding the partially filled table with some game outcomes given. We can even answer questions regarding the game outcomes. This is similar to magic squares, Sudoku, in that, we fill cells with numbers based on the conditions of the game.

Outcomes: Logical analysis

Here we assume that a frog jumps in equal leaps on a number line. Assuming the starting point as 0 we can get numerous properties of multiples, the greatest common divisor of numbers. If the starting point is a positive number, then we see other arithmetic sequences and properties thereof.

Outcomes: GCD, LCM and its properties

Fundamental counting principles like addition and multiplication principles are introduced. Using ten simple tips, effective counting methods are introduced. Problems using these principles in Arithmetic, Combinatorics, and other fields are discussed. Over and under-counting are discussed so that students can avoid these pitfalls.

Outcomes: Counting skills development.

Through storytelling, several mathematical concepts and techniques can be realized. From comparing fractions in numerous and different methods to a mean value theorem, stories can be designed to create joy and new dimensional thought about these facts.

Outcomes: Realizing a lot of maths in real-life situations and its application in daily activities.

There are occasions where certain problems from elementary to higher levels can be solved through a mere tabulation but with an appropriately defined header. This topic focuses on such solving process and exhibits the power of defining and tabulation.

Outcomes: Develops the skill of looking into alternate ways of solving other than the usual.

This is a simple two-player number game where one player (say) A thinks of a number of a specified length and the other one (say) B need to make guesses. For every guess made by B, A gives hints in the form of a number of cows and bulls with a relevant meaning for the same, as defined in the game. Player B has to think more logically as more hints are provided but should guess the complete number within a limited number of trials (mostly 8 trials). This is similar to the famous Master Mind game.

Outcomes: Emphasizes the need for strategic thinking in situations of suspense and hints.

A Polygon can be dissected in many interesting manners based on its shape and dimension. This topic in Geometry is innovative. Given a polygon with certain characteristics, how to dissect it into a given number of objects, typically, triangles, special quadrilaterals etc. The question may be to dissect it with the least number of cuts or the least number of objects. Many interesting problems give an insight into dissection patterns and also give an idea of induction-based dissection, nicely designed shapes, etc.,

Outcomes: Understanding properties of polygons, learning visualization and developing two-dimensional spatial intuition.

An innovative way of developing algebraic identities using sports events.

Outcomes: Imbibes the synchronization of thought processes.

An interesting way of realizing algebra is through posting letters in a post box.

Outcomes: Strong observations of binary patterns and coding in real life.

Fundamental concepts like lines, rays, segments, angles, parallel lines, parallel postulates, and triangles are introduced. In variance properties of the sum of the angles of polygons are presented and proved. Three-dimensional figures and platonic solids and their properties are introduced. An approach to geometry problems using the fundamental six tips is introduced. Problems using these ideas are solved.

Outcomes: Basic Geometric skills, Solving simple problems in Geometry in multiple ways.

When percentages are used in profit and loss problems, we can solve these using pages of ruled notebooks. We start with 0% on a line and 100% is the Cost Price line. Here again, the use of algebra is avoided. A quick calculation is the result of this procedure.

Outcomes: Profit and Loss problems solutions; Skills required for competitive exams.

The two important characteristics of any 2D-shaped closed figure are area and perimeter. This topic deals with a variety of interesting problems with these two characteristics.

Outcomes: Problem-solving skill enhancement.

No need to complete level – 1 to take level – 2.